Project Savior: A Cure's Inside
Here, I present an extracurricular project I developed during my academic journey: the creation of a 2D mobile game. I have always been deeply interested in the entertainment industry and its ecosystem, as I believe it delivers vast, impactful, and original works — a field that is becoming increasingly relevant and valued in people’s lives. I chose to develop a personal game prototype because I am an avid video game player and strongly believe that games are gaining more prominence and cultural relevance among gamers and within pop culture.
I believe that a well-executed game delivers meaningful storytelling and emotionally engaging narratives. When a game is original, authentic, and charismatic, it has the power to resonate widely and convey messages of significant value to its audience.
This project carries a unique concept centered around healing — where, through encouragement, inspiration, determination, and persistence, anything becomes possible. Any obstacle can be overcome, and every challenge can be resolved.
This game is a fully original prototype, designed with the primary goal of supporting and motivating young individuals dealing with anxiety, depression, and autism, as well as other similar conditions. Its core message is that these individuals are just as capable of achieving their goals, attaining success, and being recognized.
The project is envisioned with a high production budget and aims to secure support from angel investors through crowdfunding platforms such as Kickstarter. It will also involve a wide range of collaborators in this ambitious and distinctive initiative, including scientists, doctors, therapists, psychiatrists, game developers, publishers, and more.
Check below the visual representation of the project, which I am very proud and fulfilled to have completed:
Level Design Concepts