This was a very interesting audiovisual project to produce. The proposal was to watch a short excerpt from the well-known TV series The Walking Dead, carefully analyze its sound design and audio elements, and then deconstruct and break down its sonic production — identifying the main sound pillars used in the content.
After this in-depth analysis, I fully replaced the original sound design, reworking elements within the same spectrum. The main objective was to use creativity, innovation, and authenticity to create an engaging, immersive, and entirely original piece of content.
After this in-depth analysis, I fully replaced the original sound design, reworking elements within the same spectrum. The main objective was to use creativity, innovation, and authenticity to create an engaging, immersive, and entirely original piece of content.
Check out the final result below.
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This audiovisual project was the one I enjoyed developing the most in this field, as it brings together two areas I deeply appreciate and respect: music and games. In this production, I combined — in a creative, innovative, and authentic way — the importance of music in people’s lives, highlighting its benefits, cultural relevance, and emotional impact.
Alongside this, I conducted an analysis of the video game The Last of Us Part II, one of the most acclaimed first-party exclusives from PlayStation, recognized for its excellence in graphics, sound design, narrative, gameplay, and level design.
Finally, I demonstrated how the game masterfully builds its emotional and sensitive storytelling through the support of music — evoking powerful feelings and deeply moving the player. The simple fact that players can perform any song on the guitar within the game already highlights the central role music plays in the experience.
Check out the final result below.
This was the final audiovisual project of my academic journey — and also the most bold and unique. The concept was to create an entertainment production using puppetry, a technique that is less explored today but still incredibly rich in creative potential.
My intention was to revive and highlight this artistic form, demonstrating how it can remain relevant, innovative, authentic, and entertaining. To further enhance its originality, I combined puppetry with rhyming elements, creating a playful, engaging, and dynamic narrative.
The main goal was not only to entertain but also to inspire the audience to explore puppetry themselves — showcasing its power as a cultural, creative, and interactive tool.
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